Welcome to Week 37!
Hello and welcome to another Lean Code Weekly! This week covers networking, graphics and grappling:
- What Every Programmer Needs To Know About Game Networking 🌐 - This is a great overview about networking models in games. It also goes through a brief history of when and why certain models came to be.
- The State of Internet Security in 2020 🔐 - This article talks about various cyber-security attacks in 2020, how the pandemic played into things, and what to do to protect yourself.
- Fish Oil 💊 - From depression to inflammation, balancing out your omega-3 to omega-6 ratio with fish oil has a lot of benefits. Find out what the research says from this Examine.com page.
- Iterating on Variable Rate Shading in Gears Tactics 🎨 - Near the end of the graphics pipeline you have pixel shading - calculating the result colour of a particular pixel on a particular surface. The calculations involved are per-pixel. But what if you don’t need that much resolution? Maybe you have a surface that will end up being really close to the same colour? Or players are rarely looking at that area of the screen? With VRS you can reduce the resolution of pixel shading, resulting in performance savings - often without any or minimal visual difference. This article talks about how it was used on Gears Tactics.
- Backtake vs Closed Guard - ZombieProofBJJ (Gi) 🥋 - This guard-pass-to-back looks like magic. I’ve tried to do it a few times, no luck so far! Also this video features a very uniquely-coloured Gi 😊
Questions or comments? Suggestions? Let me know! Thanks for reading and see you next week!