Welcome to Week 31!
Hello and I hope you are healthy and safe. We’re in the last three weeks of the year! Here are your links for this week:
- How Oodle Kraken and Oodle Texture supercharge the IO system of the Sony PS5 🏁 - The new consoles are very powerful, especially when it comes to IO. The PS5 has dedicated decoder hardware for a specific compression codec called Kraken. Read all about Kraken in this blog post.
- Jason Warner (GitHub CTO) Ask Me Anything git repository ❓ - This is an interesting use of a GitHub repository, specifically the Issues feature. Ask Jason questions and he will answer them there, for all to read!
- Cold, Hard Cache Insomniacs Cache Simulator ⚙️ - In the very first issue of Lean Code Weekly I linked to the slides and repository of this project. The GDC has posted the video of the talk by Andreas Fredriksson, and it’s definitely worth a watch.
- Unity’s Project Tiny ✨ - In the age of game data being in the 100s of gigabytes installed, it’s refreshing to see game engine technology tackling the problem of minimal size. Unity has been doing this via Project Tiny, formerly known as Unity for Small Things. I am interested in rich game development suites with minimal runtimes and deployment footprints.
- Concept Wednesday - Recovery 💪 - Recovery is a critical part of athletic development, it’s literally how anything improves when doing physical training. This post goes over different aspects of recovery, and a few examples of things that can hinder it.
Questions or comments? Suggestions? Let me know! Thanks for reading and see you next week!